Devblog #46


Since I have been relieved of most of my writing duties for the time while are polishing the start of the game, I have spent most of my daily time that is dedicated to the development of the game on working on the areas that were criminally neglected before. Experimenting with some of the the things that we have planned for future updates. Learning how to code some of the things that I will need to add later.

Don't get me wrong, I am still doing some writing here and there. I began writing events leading up and during the Second Trial. I started drafting out the journal entries for the girls. And I also am preparing to write the special Halloween event, which will be the last part of content that is prepared specifically for the early part of the game. Then it will only be random events that can happen more or less any time during the game.

But most of my time I dedicated to laying foundation for the major editions to the game. And good thing that I did. There were some unexpected discoveries. For example, during my experiments on what will eventually become a dressing room, I discovered some fundamental flaws in how the sprites of the girls are set up right now (again), and how Aisling is the most troublesome of the bunch (again).

At first, she refused to remove her shirt without also removing her skirt


She still insist on keeping her wand, even after some changes to the code.


And then she refused to take of her bra and panties separately. It was everything or nothing with her!

Some of these things will be true for all the girls, so I will have to change their code accordingly before adding more stuff to the sprites. But Aisling takes the cake here.

Aisling is the character who probably changed the least from her initial design draft. She was planned as a troublesome wildcard which would display Cairngom students' free-spirited nature. She did get a bit of a visual redesign, but most of her visual and personal traits were cemented there and then. Her unpredictability. Her disrespect for authority. Her little scar on the upper lip.

She is troublesome to write sometimes, and she brought me more problems during coding then all the other girls combined. She is very consistent in her unpredictability.

Well, I need to get back to taming this shrew.

I'll see you all next week, Shady Character One, out!

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Comments

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(+1)

All Hallows Eve goes brrrrr

(+3)

Glad to get some news on the next main additions to the game, already can't wait for All Hallows Eve to arrive to the verse, not to mention the other events listed. Champing at the bit to see what you decide to implement for the Trial of Might, it was a genuine pleasure to see how much choice there was for the first trial in terms of gameplay options.

I suppose it's fitting that Aisling would be obstinate with you from the beginning, both because of the code experiments you ran and, in a metanarrative sense, because of her aforementioned anti-authoritarian streak. How better to display that than to spite her version of God, your fingertips writing line upon line of code that she stubbornly defies?