Devblog #64


What are your opinions on notes? I personally don't like taking notes. I always believed that if you have a good idea, you will either remember it, or it will come to you again. I do take them sometimes though, usually just some one-two word reminders that would help me start the thought process and steer it in the right direction. But hot damn, did I mess up my notes for the second Trial. It took me the whole evening to figure out the cipher that I conjured onto the page. What were those numbers? They didn't really match with anything that I had in the game. There were numbers on the sides. There were numbers in columns with a bigger number at the top. Some of the smaller numbers added up to the one at the top, some didn't. I have no idea if I figured out all of that stuff right or if I came up with something completely new during that frustrating evening, but I did come up with something. So I actually started coding the actual Trial and thus - the ground was laid.

Is there a moral to this story? Should I have taken better, more detailed notes of my ideas? Should I not have taken any notes at all? I have no idea, but the thing I had - was definitely more hindrance than help. So either make notes or do not, just don't leave rows of random-ish numbers on the pages and hope that you will be able to sort them out later willy-nilly.

Sorting out cryptic numbers was not the only thing I did for the game last week, though. I did finish writing six out of eight of girl visits before the Trial. At first, I was planning on doing them nearly copy-paste style, with just the phrases of the girls differing, but ended up adding a bit more flavor and variety to the encounters.

But most importantly, I did finish writing Violet's sixth event. Just like most events I have written recently, this one didn't really want to be written at first. But after a couple hours of struggling I came up with something I am pretty happy about. And wow, do we get our first actually romantic scene? Yes, yes we do. It only took us a bit over a year to get to this point.

Shady Two has been doing her part too. Someday we will be done with the intro sequence of the game, but we are not there yet. We are getting closer, though, with both Gwen's and Mitsuki's intro artworks are almost completed. So you will soon have more of our two most athletic girls in Tír na nÓg.

Well, this is all I have for you today I believe. I'll see you all next week.

Shady Character One, out!

Get Under Your Spell

Comments

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I take notes, often by hand, precisely because it forces me to organize my thoughts and helps me remember them. Sometimes I don't even go back and read the notes again, but taking them still helped me.

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I think notes are a perfectly fine way to give structure to your thoughts, have had many a good idea or inspiration that went to waste because I didn't have a pad of paper nearby to record it. The main problem as you stated is making sure they're both legible and understandable after the thought dump is done, have plenty of notes from back in high school that are more or less useless to me now since my younger self was arrogant enough to think I'd be able to perfectly remember prior material even if I didn't have it written down. Surprise, I don't.

Can't wait to see the updated events and the first real bit of romance with little Violet, guess it's time to finally start another new character. Also loving the new intro portraits for Gwen and Mitsuki, Shady 2 never misses on capturing the essence of the characters perfectly.

Sorry for my silence these last couple months, been a bit of a rough period irl. Just glad to see the both of you seem to be doing well, hope you're in good health and good spirits, but I suppose I'll stop rambling. See you again next week or on Discord, whichever comes first. Peace.

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It is always nice to get comments from you. I hope you will resolve all your irl problems soon!