Friday Devblog #7


A LOT was done during this past week. First of all, let's get the the small stuff out of the way. I did some major optimizations to the code. Currently, the calendar system is by fast the most cumbersome and over-engineered in the game (it had more than 6000 lines of code which dwarfed every other singular module in the game). Thankfully due to a sudden epiphany I came up with a way to cut that down by almost 40%. Yay! It is still the biggest single block of code in the game, but it is much smaller now, almost seems manageable.
Before:

After:

Honestly, I think it should be at least 10 times smaller still, and I bet you that if any half-decent coder will take a single look at it, they will immediately come up with a much more elegant solution. Let's hope I'll get there someday.

Second on my "important accomplishments" list. We ironed out the interface for the android version of the game. I did not have a chance to test it properly, but is seems to be pretty stable from what I did test, and we are happy to present it to the public. There was so much demand for it.
Now to the part that I actually consider the most important. Shady Two worked tirelessly to make the store interface for the game. We only started the implementation, but it is a major step for the game, since this announces the addition of the last major mechanic to the game. After this, we only need to add the inventory interface, and that's basically it. There are still some more minor mechanics that will come up here and there, like unique spells, gallery, possibly a small card collecting mechanic, but those don't require so much work, and don't have such a big impact on the game. Now we can give much more focus to actually expanding the events.

Beside that, Shady Two only managed to barely start working on more actual artworks for the game, but it is still something. Our next goals in art department are finishing the sprites for Ciara, and artworks for or Fairy Queen (name still in progress, but we are leaning towards Maeve) and Gwen's training event.

Till next magical week,

Shady One, out!

Files

com.shadycharacters.underyourspell-0.1.5p.apk 130 MB
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Under_Your_Spell-0.1.5p-mac.zip 117 MB
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Under_Your_Spell-0.1.5p-pc.zip 122 MB
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