Devblog #54


This last week was really stressful as we making our last preparations for our move which will commence this week. That's why the work on the game is going slow and troublesome. Sometimes I would just sit down to write some script or some code, and my head would just be full of white noise as I stare at the screen. The pressure is real.

Still I did manage to do some things last week. I did write Mitsuki's first event, which was way harder then I expected it to be. I did hope to write two, but one will suffice I guess, hopefully the work will go faster once my mind is clear of the anxiety about the upcoming trip.

I do apologize about the lack of updates, but I just don't feel like there is anything worth putting out as of now. There are several events written but not illustrated, and there is the dressing room which is mostly finished.

Six of the girls are coded with most of their poses, clothes and expressions. The only one missing right now is Gwen, who doesn't have all of her combinations of poses and clothes completed. She has her "hands crossed" pose done for her sports outfit only. So I will not do Gwen until Shady Two will get to finishing that. Hopefully she will get to it after she finishes with Mitsuki.


And overall the dressing room still feels rough around the edges, so I am still a bit apprehensive about releasing it to public. Maybe it is just me being insecure about everything.

What do you think? Should I try and put out content as I did before - constantly, but often unpolished, and add polish as the updates go on? Or should I try to keep this one closer to the chest until I feel like it is good enough?

Thank for all of your support! 
Shady Character One, out!

Get Under Your Spell

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(1 edit) (+1)

I'd say keep at it until you're satisfied man, better to release something you're happy with than to keep constantly kicking yourself for what you may've done otherwise. As much as I love seeing new content, that should always come second to you being proud of you and your wife's creation. Just thanks for always keeping up with these devlogs to the best of your ability, it's one hell of a cool thing to see everything behind the scenes. As always, I hope life is treating you and Shady 2 well outside of dev anxiety.