Friday Devblog #4


This time, I wanted to talk more about how the development itself is going, rather than just the specific things we have done. You know, I bet no one ever thinks about how much of your work on the game is actually dedicated to promoting it rather than making it. Most of last week I spent my time on that aspect of game development. I'm going to be honest with you all: I'm not really suited for these kinds of activities, so the last few days have been a true emotional rollercoaster for me. From the anxiety pits of putting out promotions for everyone to see, to the highs of seeing most people react positively, and then the dopamine withdrawal the next day =D
So, yeah, if you ever plan on developing your game, be prepared for someone to take on the task of interacting with the outside world. Newsflash, right? Anywho, even with all the emotional turbulence, I did manage to finish the Trial of Mind event, so the demo will not end as abruptly now. I even managed to get some good suggestions from our intrepid testers, who dare to play the game in its current state. It turned out to be a more or less productive development week.
Shady Two was able to make some headway in the art department too. First of all, work continues on the introductory images for the 8 main girls. Shady Character Two just cannot seem to focus on one artwork at a time, so progress is slow. But hopefully, there will be a burst of artworks later. For now, here's how Lily is coming along.
 
Also, some work has been done on finalizing one of the other recurring characters that you may see during your adventures at Tír na nÓg: a young (by Greater Fae standards) fairy queen who has yet to have a name. We are thinking of also making her our mascot/spokeswoman character. Look at her go—strike that—sit.

Till next magical week!

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