Friday Devblog #1


This is not the first entry to my devblog, but it is the first one that I will post here.

Lately, I’ve decided to slow down the writing process a bit to allow Shady Two to catch up with the artwork. My new goal is to create one random event and one "girl-event" per week. The "girl-events" will build up to a major update featuring Elizabeth and Ciara, along with a new event for every girl already in the game. This approach may change in the future, but it seems like a good strategy for now.
In terms of coding, I focused on optimizing the code last week. Much of the initial code was written with a different structure in mind, leading to numerous redundancies. I’m now working through the code to reduce these inefficiencies, already cutting out hundreds of lines. This not only improves game performance but also minimizes potential future mistakes – a win-win situation.
Almost immediately after that it was generously pointed out to me that there is still a lot of ground to cover. Yay!

On the art side, Elizabeth's sprites required more effort than we anticipated. Different hand positions combined with multiple clothing layers resulted in a lot of tedious work with image layers. Despite the challenges, we learned a lot and have completed the base for Elizabeth’s sprite. Now that the foundation is set, expanding on it will be much easier.

 However, before we dive into more work on Elizabeth, we have a lot to do with Hope and Ciara. (Here’s a sneak peek of Hope, by the way.)

Additionally, we’ve been working on artworks for new events, like this one for the broom racing event.

On that pantieful note,
Until the next update!

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