Devblog #57


So, what's new on the development side? Well, a couple of things. First I did finish writing Mitsuki's first three events. They did not come easy might I tell you. I guess it is a good thing that I left her for the last, even though it wasn't really intentional. We were actually keeping Mitsuki on the sidelines, because Shady Two had her own troubles with her design, while I was sure that I have everything I needed right there. To my surprise, when I finally turned to actually writing her events, everything about the character felt wrong. Well, not everything. All of her individual parts were fine, but they had that issue where they kind of contradicted each other, so whenever I wrote one thing, the others stopped working. It took me some time to pinpoint that main point of internal contradiction within the character. The issue was simple, I actually tried writing two characters at the same time. I was trying to write her as both her prototype character and the character that she became as I developed her story, which were two very different girls. Hopefully, the fact that I managed to write these three first events prove that I managed to finally find that middle ground between the two, or maybe simply just shed the remnants of the original proto-idea.

Either way, finishing these three events means that I will finally switch to finishing one other girl's storyline once Mitsuki's events are completely ready, sprites and all. Which will be the girl that I will focus on - that, my dear wizards will be for you to decide. Well, those of you who are supporting us for 5$+. I will be posting a poll on Patreon and Boosty, where you will be able to cast your votes.

Those exciting news aside, Shady Two and I finalized the pictograms form the extracurricular spells, which means that two more spell will be finally added to the game. I needed the pictures for those, since you purchase them in one of the stores. Lockpicking and Invisibility. Those two were waiting for a long time, since there's quite a few events that use them that have been written and implemented god knows how long ago. I do plan on adding even more uses for these spells in the future too, so having them all in the game is good.

Otherwise, we are also slowly ramping up the production. Hopefully we will be able to keep this up. We'll see next week.

Shady Character One, out!

Get Under Your Spell

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