Devblog #44
Not a lot have happened last week, since both I and Shady Two were mostly recuperating from the final sprint that we made for the release of 0.3.0. Surprisingly, there were not that many bugs this time (at least the ones that I know of). I hope that means that I am getting better at this. Or maybe that means that the bug-fairies and typo-goblins are becoming trickier >:) So, do not hesitate to tell us when you see one!
But, last week I finally got myself to sit down and start working on the second Trial properly. Contrary to my belief, this one turned out more difficult to tackle, than the first one. This being the second trial, invites the idea of it being more difficult than the first one. But since the first Trial was designed to give the players a proper challenge, I cannot overtune this one too much. Also, because there are two more trials to come after this one. And on top of that, despite this being the Trial of Might, I don't really want the players who focus on the non-combat stats to feel completely left out. So the balancing was a big issue no matter what. I did manage to come up with a general concept and the overall balance for now. But it will probably be subject to change as I really get into the programming part.
We also started making rough drafts for what will soon become the in-game journal. It is possibly our most requested feature at the moment, and it will also, hopefully will help the players to orient themselves more easily between the girls' storylines. Maybe I will even be able to add some subtle hints here and there, to maybe help people find the next event. Nothing too concrete though, that's what Divination is for (on top of other things).
Shady Two also continued her work on the beautification of the early parts of the game, starting with the players' rooms. As well as preparing some artworks for the currently available girl-events.
Well, this was a short one, but that's all I have for now. I'll see you all next week.
Shady Character One, out!
Get Under Your Spell
Under Your Spell
Status | In development |
Author | Shady Characters |
Genre | Simulation, Role Playing, Visual Novel |
Tags | Adult, Dating Sim, Erotic, Fantasy, Hand-drawn, Narrative, Romance, Story Rich |
Languages | English, Russian |
More posts
- Version 0.2.103 hours ago
- Devblog #4311 days ago
- Artblog #313 days ago
- Version 0.2.914 days ago
- Devblog #4218 days ago
- Devblog #4125 days ago
- Artblog #227 days ago
- Devblog #4032 days ago
- Version 0.2.8 "Inventory and Consumables"35 days ago
Comments
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I love the artwork. Shady 2 is doing amazing! Did they take up drawing as a hobby? Or professionally learn?
Really excited to see how development goes.
Still trying to figure out Divination. Might as well light some candles irl and hope the wax shows me the answer.No, she's a self-taugh.
Definitely gonna be keeping that one, Lily's so damn beautiful. Glad to hear it's been smooth sailing thus far post release, hopefully it stays that way. So far as the Trial of Might, maybe smarter characters could revisit one of the ideas discussed on the Discord server, that of of stat boosting or transformative potions? Could also be an opportunity for players that learned the animal shape spell to use a more combat focused creature form similar to a D&D druid's wildshape.
They could always skip book-day and attend leg-day.
I had a different idea, but now that you mention it. "Preparations" might be something to keep in mind. Doesn't really need to be Knowledge related, but maybe it is worth the effort to consider the option of allowing the players to spend some time preparing specifically for the Trial. Be it potions or research. To lower the difficulty a bit. Hmmm...
I could see that working out nicely, kinda like in Goblet of Fire where half the challenge was finding out what the next event was and preparing for it. Stuff like the gillyweed and Krum's shark Animagus form for the lake event were a fairly big inspiration for what I was thinking of.
To be fair that's the thing I definitely would want to avoid. "Having to figure out the event". Not just because that's unfair. But also because of how volatile it makes the whole thing. Just imagine what would that lake even be if one of the players didn't prepare a "breathing underwater magic"?! What if no one did??!! What if none of them opened the egg and was like "what are we supposed to do here in front of this lake?"
That would be a very awkward day.
Yeah, having each event be a mystery would suck majorly in-game, meant moreso about making preparations like the aforementioned methods, as well as stuff like Cedric's Bubblehead charm.